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A country centralised in its ideal gulf location where it promptly became the largest trading port, which then established a near monopoly on the seas and trade. Mekari also boasts the strongest and safest travel boats from its advancements in combatting sea monsters. The port also features the famous two light pillars, Virde Findus and Virde Fonse, that protect the city from unwanted seacraft.
Invincible Ships & Mastery of Sea Monster combat
The Virde Light Pillars (Mirror Defence pillars)
The “Talkari” Trainline
+ “Marrow of the Sea” (Skimming the shallower seas surrounding Mekari when the occasional release of precious oil rises to the sea's surface after earthquakes.)
Physically slightly shorter and smaller than the other countries, Mekarians can likely be pointed out amongst a group of the more moderately sized Taldarians. Due to the nature of the grand port, the city sees a lot of other types of people. It is more varied than Taldarian however only in visitors. The vast majority of people who live in Mekari are of Mekari descent, as well as some Taldarians.
Taldaria: Very Good
Varon: Fine
N’vhal: Good
Taladria Republic: Fine
Amhandran: Good